Exodus
A downloadable game for Windows
"Stop fighting such futile fights. Embrace our technology, our loving Hive."
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Play as Naomi, a human, part of the bottom-rung of society within the giant metropolis of Utopia. After one fateful encounter with some Hive Authoritarians, she joins a rebellion, desperately trying to find the lost world of Arcadia to pull humanity out of the squalor and psychological torture they've been forced to live in.
This game is our introduction to our story.
Developed by Busy Bees
Tehorahkwane | Elaurah "Yofu" | Ari "Ghosty" | Muaaz
* All but the sound design and the Knoxx Font were created by our team.
Controls
E - Interact, Advance Text
Q - Roll Back Text
Shift - Run
P - Pause Game
Busy Bees' submission to the game jam "Steal One's Thunder" of LaSalle College in 2023.
Status | On hold |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Tehorahkwane, yofu |
Genre | Role Playing, Visual Novel |
Made with | Krita, Unreal Engine |
Tags | Cyberpunk, Dystopian, Female Protagonist, Pixel Art, Singleplayer, Story Rich, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
How to Install
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Download our .zip file we have linked, and extract it. Then, head in the Exodus folder that you now have, then the Windows folder, and open the Exodus.exe application.
We sincerely hope you enjoy our game! Thank you for downloading!
Love, the Busy Bees team
<3
Comments
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i helped make this game noway
Seems cool but enemies seem bugged. 100% dodge rate against scrapbot? 100% miss rate against spider bot?
I think it was intentional, but I'm not sure. The Scrapbot is supposed to be the first enemy you encounter (as seen in the cutscene), and it's supposed to be a tutorial. I'm assuming that somewhere in the code, our tutorial boolean wasn't turned off after the cutscene is done.
For the Spider Droid, that, I'm not entirely sure about that one either. I think it's just supposed to make the game harder, you only dodge completely when you hit the perfect middle, and take only 1 damage instead of more when you hit the sides of the middle. If you're talking about the attacking, it's probably as an incentive to actually hit the middle.
Of course, in the future, we plan to overhaul the entire battle system and change it into a deck-building card system that takes our own friendship mechanic into account, but that's pretty far in the future when we develop our skills more.
Thanks for your input though! I hope I explained everything as best as I can. We'll be changing all of that whenever we bring the project out of the shelf, since we're pretty gassed right now.
i liek the toaster !!!
Awesome!!!!!
This is such a good game :)
i know : ^)